The War on Used Games

As we prepare for the coming samsung wave s8500 of next generation systems, we should be wanting improvements on all the nutrients we associate with the current plants of systems. Forward movement online sabong we expect: better graphics, faster processors, more engaging games, you get the idea. But not whatever we’re wanting will be a progressive movement for gaming. At least, as far as Sony and Microsoft are concerned, you can samsung wave s8500 goodbye to playing used games on their systems. Although these are just rumors at this point, it wouldn’t be surprising if they visited fruition. It’s very credible, specially when taking into consideration that several game publishers have previously dismissed shots at the used game market.

Perhaps most obviously is Electronic Arts(EA), who became the first publisher to institute the practice of charging gamers, who bought used games, a fee to access codes that have the game. To elaborate, Downloadable Content(DLC) codes are consist of new copies of a particular game and only with those codes, can that content be accessed. EA expanded its project to include playing used games online. Gamers would will have to pay $10, in addition to the cost of the used game that they purchased, in order to have access to the online components of their game. Ubisoft has since followed suit, requiring an online pass for its games as well. You can identify the games which require an online pass as they bare the, “Uplay Passport”, logo on the box.

Ubisoft decided they’d take things a step further and implement Digital The law Management, a practice more often associated with DVD or CD anti-piracy efforts. Assassins Creed 2 was the first game to be impacted by this practice. In order to play the PC version of Assassins Creed 2, gamers are necessary to create a free account with Ubisoft and remain logged into that account in order to play the game. This means that if you lose your web connection, the game will automatically stop and try to reestablish the text. However, if you’re unfortunate enough to be unable to get back together to the internet you’ll have to continue from your last saved game; losing any progress you may have made now. This will be the case for all of Ubisoft’s PC titles, regardless of one playing single-player or multi-player. While Digital The law Management has been used to combat DVD and CD piracy for a long time now, this will mark the first time it’s been used for a video game. In light of Ubisoft’s setup of DRM, Matthew Humphries of Geek. com, cautions that it’s feasible that eventually even console games will require online registration in order to play them.

So what’s the reason for all of this? According to According to Denis Dyack, the head of Silicon Knights in battle, the sale of used games is cannibalizing the profit of the primary game market. He also claims that the used game market is somehow causing the price of new games to rise. His offered solution is to move away from physical hard drives and embrace digital distribution. Essentially he’d like to see services like Heavy steam or EA’s Origin replace traditional hard copies. There are even rumors that the X-Box 720 will embrace the exclusive use of digital retrievals and not use hard drives at all. Whether Microsoft will actually follow through with that plan remains to be seen.

You can state that Sony has already laid the earth work for preventing used games from functioning on their future system. At the very least, they’ve already made quite an effort to make used games even less desirable. Kath Brice, of Gamesindustry. biz, reported that the latest SOCOM game for SONY PSP, SOCOM: U. S. Navy Seals Fireteam Bravo 3, will require customers who purchase a used copy to pay an addition $20 dollars for a code for online play.

I’d like to see some quantifiable evidence to support the claim that used games are in fact hurting the sales of new games at all. Without some actual facts, it sounds to me like a whole lot to do about nothing. Here’s an example, within 1 day Modern Competition 3 sold 6. 5 million copies, grossing $400 million dollars in sales. Correct me if I’m wrong but you haven’t heard Infinity Infirmary protesting and complaining about the used game market and it influencing their bottom line. That’s likely because they’re too busy counting their money earned by creating games that people really need to play. That is amazing. Maybe the problem isn’t that used games have a negative have an effect on the sale of new games but, the problem is instead that game developers need to make better games that gamers are willing to pay a high price for.

In my opinion, don’t assume all game is worth $60 simply because it’s the suggested retail price. Looking at things objectively, don’t assume all game is generated equally, therefore don’t assume all game is worthy of costing $60. Whether it’s because that particular game failed to meet expectations and surpass the hype or because it lacks any sort of replay value. It’s preposterous to state that gamers should pay top dollar for every game specially when they all too often turn out to be horrible disappointments, like Ninja Gadian 3, or they’re riddled with snags like Skyrim.

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