Role-playing games are a very specialist type of game that really need a better attention to detail than other less immersive genres. As the computerized version of the category took off there were a lot of money outdoor giant games greedy companies who decided to storm into the category without really trying to realize what the vital elements of a role-playing game are. In some cases, these companies have actually had the audacity to buy out smaller companies who did know the category and they destroyed long-held legacies of great traditional games.
Considering this may have an effect on the future of computerized role-playing games I have felt it to be worth focusing on to teach these gaming the behemoths in an effort to help them understand the only thing that matters to them. In order to sell role-playing games you need an audience able to buy the product and if a company consistently puts out fake shooters in the guise of apparent role-playing games they’ll only destroy their reputation and go bankrupt. I know that the word bankrupt is a word that these money greedy companies recognises therefore i emphasise one point, try to sell fake shooters to role-playing fans and you will go bankrupt!
Personally, I have been a role-playing gamer for forty years and I fell motivated by only two systems that i probably can’t name because of web content writing guidelines. What I can say is that very few game producing companies have come even at the put in writing and paper versions of the most effective role-playing games on the market, you know, the ones that people actually enjoy playing. I will say that i rejoiced when role-playing games became computerized as it meant I could do my role-playing without the need to hunt for those who have similar tastes and even though some games have grown to become great role-playing games, they are sadly few in number. On that note, of the brands of role-playing games that is included in put in writing and paper, computerized games and free online games, there is only one type that can meet the fully immersive needs of a role-player and I’ll reveal why later.
Okay, what are the elements of a great role-playing game then? I’ll give you one at a time but the very most important item of advice to note during this whole discussion is immersion. To be a truly great role-playing game, it has to grab the players attention and not deliver diversions that allow the player to slip back into the veracity of real life. The golfer must be kept in the imaginary world if they are to feel that they’ve experienced a great role-playing game.
One of the most vital elements of immersion is a storyline; a really believable and yet grasping storyline. A job player doesn’t want to package up the newest game and find to their dismay that storyline consists of the flimsy idea that they need to kill heaps of things to get enough experience to kill the apparent bad guy. Who wants to play a game where the bad guy is designated the bad guy without good reason? Have you played a game what your address is part of one lot of people and you’ve been chosen to defeat the other lot of people but there’s no actual evidence that shows why the other group is bad? The worst of these are the recent thug games where one criminal organisation wants to defeat another criminal organisation and you’re the hitman. Who is really that stupid to fall for such a terrible storyline? It’s certainly not for intelligent role-players.
A good storyline are not a cursory excuse for a war and it has to be something you’d want to be a part of. The storyline also has to be included in the gameplay itself and delivered in a manner that doesn’t interrupt the veracity of the gameplay either. There’s nothing worse compared to a big cut-scene that sheds into center of the game and forces you to sit idle for more than just a few minutes. For role-play gamers, the immersion of the game comes from being the smoothness, not from watching the cut-scenes as you were watching television. What’s next… advertisements?
Another part of a great action experience is being aware that you have been a part of the imaginary world since you were born. This is disseminated by knowing where things are in the world and knowing who the current leaders are, along with knowing current events. This can be done wisely by feeding snippets of information in a natural manner during talks with non-player characters. Some extremely vital information can be revealed in otherwise meaningless banter, just like in the world you’re immersed in right now.